![]() ![]() It’s possible to recover from, say, offline life support systems if you move fast enough, but you cannot recover from a completely destroyed hull – if that takes place, game over. While any damaged system can in principle be repaired by your crew, your ship’s hull can only be repaired at a friendly station/’store’. In addition to all of these systems and rooms is the ship’s hull itself – think of it as your hit points in FTL. If your weapons systems control your ship’s guns, and if these are taken offline you’ll be a sitting duck for any hostile ship until they’re repaired. For instance, your life support systems keep the oxygen flowing in your ship – and if these go offline for too long, your ship’s oxygen will deplete (represented by a reddening of the particular room oxygen is lacking in), slowly draining your crew’s health until they’re dead. Each of these plays a vital role for your mission and your crew. Initially you’ll start out with a room each for your weapons systems, engine, shields, pilot deck, life support systems, door control, sensors and medical bay. Always on-screen is a cross-section view of your ship, with said ship’s various rooms labeled according to what engineering system or subsystem they’re dedicated to. With that literary backdrop in mind, let’s talk about the gameplay of FTL. If you manage to get through to the eighth and final star system, you meet up with the Federation fleet only to be tasked with destroying the boss ship of the rebel’s forces. Having just acquired some vital information that could turn the tide of the war, your task is to get to the Federation fleet before the pursuing rebels overtake and destroy you – and to do so without losing your ship to any of the other various threats that fill the stars. ![]() There’s a civil war going on, and the (presumably evil) rebels are currently wreaking havoc across the Federation’s territories. You start out controlling the Kestrel in the service of the vaguely named Federation. The story FTL throws you into is best summed up with the words “bare basics”. If any of that description sounds interesting to you, you’ll want to see this review as I highlight what the guys at Subset Games have delivered. Hell, I was hooked at the word “roguelike”. Roguelike-like spaceship simulation exploring a galaxy? I’m hooked. Billing itself as “a spaceship simulation roguelike-like” whose aim is “to recreate the atmosphere of running a spaceship exploring the galaxy”, FTL finally hit Steam this weekend, and I’ll admit to snatching it up immediately. Originally a mostly-finished game looking for a final stretch of funding, it surpassed its goal of $10,000 considerably – ultimately clocking in at just over $200,000. ![]() FTL: Faster Than Light is one of Kickstarter’s major success stories. ![]()
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